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Kere
Medium outsider (psychopomp extraplanar), N
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Armor Class: 12
Hit Points: 114 (12d10+48)
Speed: 30 ft., fly 30 ft. (perfect)
Initiative: 10
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STR: 16 (3) DEX: 21 (5) CON: 18 (4)
INT: 13 (1) WIS: 20 (5) CHA: 19 (4)
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Saves: STR: 3 DEX: 9 CON: 4
    INT: 5 WIS: 9 CHA: 8
Skills: 4 + ability mod for (Escape Artist, Fly, Intimidate, Knowledge (history), Knowledge (religion), Perception, Sense Motive, Stealth)
Languages: Abyssal, Celestial, Common, Infernal
CR: 10(3600 xp)
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Space: 5 / Reach: 5 (15 with shroud)
Melee attacks:
2 claws +7 (1d4+3 plus 1d6 cold), shroud +7 (infectious fear)
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Special: grave dependent, grave meld
Feats: Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes, Stealthy, Weapon Finesse
Environment: any (graveyards or the Boneyard)
Organization: solitary
Treasure: standard
Source: AP 64

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